Post by Admin on Dec 13, 2014 8:43:31 GMT
TAIJUTSU
Tier | Perk | Description |
1 | Afluent | As an adept in taijutsu this individual is able to preform basic taijutsu stances and fighting styles as well as contend with them. |
2 | Trained | As a trained fighter, this individual can preform the most difficult fighting styles, and contend with the best. |
2 | Boxer | Deftly trained, and not to be taken lightly, a boxer's punches pack more than a regular hit. Each blow from a boxer has unrivalled concussive force, a jarring blow with every hit. |
2 | Kickboxer | A taijutsu style not used by many, this individual is a strong physical kickboxer. Each kick is a winding blow, they are quick on their feet, and faster to strike; able to trip up their opponents with ease. |
2 | Grappler | The grappler fights to force their opponent into a submissive hold. Once in, only the strongest can tear themselves free. |
3 | Expert | As a veteran fighter, this individual has trascended normal fighters. Their bodies blur and they can maximize their damage in close combat. |
4 | Master | This individual is truly a master of close quarters combat. Such is their striking speed that their limbs no longer blur, in fact they may appear to vanish to lesser combatants. They have reached the pinnacle of Taijutsu. |
KENJUTSU
Tier | Perk | Description |
1 | Initiate | This person is an initiate when it comes to the blade. They are able to preform basic fighting styles, and contend with simple swordplay. |
2 | Trained | As a trained kenjutsu specialist, this individual can operate their sword as an extension of their arm. They are able to preform and contend with the more advanced styles of swordplay. |
3 | Veteran | As a trained veteran of the blade, this individual can operate their sword as though it were an extension of their body. They can deflect incoming projectiles with ease, and are able to effortlessly preform the most advanced styles of swordplay. |
4 | Master | This person's sword is an extension of their body. They are able to utilize the blade as though it were attached to their arm, enabling use of chakra rending strikes. They are so masterful that even projectiles can be struck out of the air with their blade. |
4 | Quick Draw | A master of the iaido, this individual is skilled in unsheathing and resheathing their blade with expert guile. This enables them to use an immediate and lightning fast strike on an opponent infront of them. |
MEDICAL
Tier | Perk | Description |
2 | Doctor | A skilled doctor is always a necessity. These individuals have an advanced understanding of the human anatomy, and can diagnose, treat, and preform basic operations.on their patients. |
3 | Surgeon | As a skilled surgeon, this individual has a complete understanding of the human anatomy and can preform complex and difficult operations on their patients. |
3 | Pharmacist | A pharmacist is something not often thought of in the shinobi world, but it is almost a day-to-day occupation. This individual has the ability to create pills and other medical chemicals from herbs and botanical vegetables. Items such as soldier pills and morphene are made with simple ease. |
4 (Admin Special) | Geneticist | A geneticist is a rare find in the shinobi world. These individuals specialize themselves in the study of the human genome. This allows them to splice, alter and study DNA, provided they have enough of it. |
ELEMENTALIST
Tier | Perk | Description |
1 | Elemental Training Level 1 | This user is a rookie in their elemental training. They are capable of harnessing it's nature, but suffer significant chakra loss. |
2 | Elemental Training Level 2 | This individual is highly trained in utilizing their respective nature. They are capable of unleashing this element at full power, without significant chakra loss! |
4 | Elemental Training Level 3 | This individual is a master of their elemental affinity. They are capable of unleashing every aspect of their nature, and with it comes the dominancy of years of training. Their power is significantly increased, all extra chakra conversion null and void. |
4 | Dual Caster | An elementalist that has reached a significantly high proficency is able to simultaneously cast two elemental techniques. |
4 | Amplifier | This individual is able to forcefully insert their chakra into their techniques, concentrating it and creating something even greater. Varying on the amount of chakra, they are able to increase specified attributes of a technique; size, amount and even shape. |
5 (Special) | Manipulator | This individual is so highly skilled, or possessively attuned with their element that it beckons to their will. They are able to freely manipulate it as if it were apart of their own body, such as Gaara with sand. |
Note: Open Elements
Fire Elemental Training
Earth Elemental Training
Lightning Elemental Training
Wind Elemental Training
Water Elemental Training
Storm Release Training
Explosion Release Training
Blaze Release Training
Scorch Release Training
Boil Release Training
Lava Release Training
Wood Release Training
Ice Release Training
Crystal Release Training
FAN USER
Tier | Perk | Description |
1 | Fan Training | This individual is proficent with the use of fans. They are able to utilize fans to a high degree of skill, allowing them to even glide using it. |
2 | Fluid Fan | With a fluid sweep of their fan, this individual is able to conjure up whirlwinds of varying intensity. They are a dexterous, able to transition between fan-based techniques with ease, often within the same movement. |
3 | Amplification | This person is an adept at manipulating their fan. They are skilled in utilizing up to the third moon, and in doing so can amplify the potency of their wind-based attacks! |
4 | Sickle-style | With extreme skill, these fan-nin are able to conjure up magnificent whirlwinds of destruction, summoned by the Sickle Weasel. These familiars are beacons of the fan, obeying those whom summon them for a brief period of time. |
PUPPETEER
Tier | Perk | Description |
1 | Rookie | This individual is skilled with basic puppetry, able to deftly preform a minute amount of chakra strings from their finger-tips. (LIMIT: ONE) |
2 | Trained | As a trained puppeteer, this individual has advanced in their usage of chakra strings, and craftsmanship. They are able to conjure up chakra strings from their finger-tips, and control basic objects. (LIMIT: THREE) |
3 | Veteran | Veteran Puppeteers are highly skilled individuals. They are able to use advanced chakra strings with ease, and their craftsmanship is of high-grade. They are able to control medium and large objects, and can even conceal with strings invisibly. (LIMIT: SIX) |
4 | Master | Masterful Puppetry is a reckoning come true. This individual is able to effortlessly use chakra strings as though second nature, even able to conceal these strings invisibly. Their craftsmanship is of highest grade, and they are able to control any object, even human beings with ease. (LIMIT: TEN) |
4 (Special /Admin) | Human Puppetry | This morbid and often named desecration is an extremely rare skill among puppeteers. This individual is able to manipulate and modify human bodies to their liking, forming them into weaponized puppets. They maintain all kekkai genkai, but lose all other abilities. |
WEAPONIST
Tier | Perk | Description |
1 | Weaponist | This individual is skilled in the usage of projectile weapons. They have increased speed, accuracy, and they can even add a deadly curve to their arc! |
2 | Trained Weaponist | This individual is a highly trained weaponist. As such they are not to be under-estimated. Each projectile they throw is extremely precise. They are capable of quick drawing weapons, and even ricocheting off objects to hit their target - similar to Sasuke's training regime! |
3 | Marksman | This individual is a expertly trained marksman. They are skilled in delivering long range hits, with deadly accuracy and speed. Combined with Expert Weaponist, weapons may even home in on targets. |
3 | Elemental Weapons | There is not much in this world more dangerous than a flaming sword. This individual can do just that, capable of imbuing their elemental affinity into their weaponry. (Able to imbue elements in their weaponry) |
3 | Heavy Weapons Expert | Claymores, nodachi, spears. These individuals are strong enough, and capable enough to wield the heaviest of weapons, able to swing them with simple ease. (T3---Functionally T2 in strength Until B+ or higher. Timer Wise will always be treated as a T3) |
3 | Exotic Weapons Expert | This individual is skilled in the usage of exotic weaponry. This applies to all weaponry not found within Japanese culture, or mythos. (T3---Functionally T2 in strength Until B+ or higher. Timer Wise will always be treated as a T3) |
3 | Oriental Weapons Expert | This individual is capable of utilizing oriental weaponry to their fullest degree. They are highly trained in natively forged non-traditional weapons, such as Kama, Kusarigama, ..etc. (T3---Functionally T2 in strength Until B+ or higher. Timer Wise will always be treated as a T3) |
3 | Polearm Fighter | With an agile leap, and a quick step; this individual is trained in the usage of polearms. They specialize in delivering long reaching blows to their enemies, through spears, halberds, and bo-staffs. (T3---Functionally T2 in strength Until B+ or higher. Timer Wise will always be treated as a T3) |
4 | Expert Weaponist | As an expertly trained weaponist, this person is nothing less than a crack shot. Their projectiles whizz through the air with an impossible degree of difficulty. Their aim is true, and their speed is unrivalled; nigh as fast as a bullet. They are capable of ricocheting weaponry off of others, and even bending the trajectory. |
SCOUT
Tier | Perk | Description |
2 | Light Foot | A light foot is a art not taken great care of. This individual walks with discretionary ease. They are capable of muffling their footsteps, and even slow their breathing to make themselves almost invisible to the ear. |
3 | Parkour | No obstacle can keep this individual from getting to their destination. These men and women are highly flexible, able to vault, climb and manage over any blockade. They are masters of the urban landscape. |
3 | Shadowstep | Fade into darkness, the safety of the shadows. This individual is an incredibly skilled shinobi, capable of fading into the shadows, and becoming unseen. With enough skill, these ninja may even hide in plain sight, using their surroundings as a way to detract attention. |
4 | Concealer | An art all are aware of, but few skilled in. This is the art of concealing items, whether it be in plain sight, or hidden within the folds of clothing. This individual can do just that, able to activate hidden items, and launch deadly strikes against their target. |
4 | Assassin (Admin) | A deadly assassin, a true terror in the dark. This individual is incredibly skilled in taking down their targets discretely. Able to maim, poison and even kill them before they are even aware. |
BODY FLICKER
Tier | Perk | Description |
1 | Flicker Practitioner | As a user familiar with the Body Flicker technique they are conditioned to some of the effects of it's usage. They suffer from some tunnel-vision. In addition they suffer a light drain on their chakra reserves and a sizeable drain to their physical stamina. |
2 | Flicker Adept | This person has trained extensively in the use of the Body Flicker technique. They are able to use the technique with some mild amount of physical strain and very little drain on their chakra reserves. |
4 | Flicker Fighter (Admin) | This individual can add up to an additional eight tiles to their overall movement speed. The use of this technique with this perk has no ill effects on the user whatsoever. |
FUUINJUTSU
Tier | Perk | Description |
1 | Rookie | This individual has a basic understanding of Fuuinjutsu, and can seal small items into scrolls, including projectile weaponry, and even water. |
2 | Trained | This individual is trained in the art of Fuuinjutsu. They have a developed understanding of the art, and can seal small to medium objects and release these projectiles in motion. They can also seal their own chakra and fire within scrolls. In addition they can fashion basic traps using glyphs. |
3 | Veteran | As a veteran Fuuinjutsu specialist, this individual is well versed in the arts of Fuuinjutsu. They are able to seal any object, and even energy-based essences. In addition they are able to form advanced traps and locks using glyphs. |
4 | Master | A master Fuuinjutsu specialist is one versed in even the most difficult arts of Fuuinjutsu. They are able to seal any matter or energy based object into another, form extremely advanced traps and locks, preform and alter Juuinjutsu and even seal tailed beasts. |
5 | Grandmaster (Admin) | A grandmaster Fuuinjutsu is a once in a generation shinobi. They understand every ounce of the art, and mastered every seal. They are able to preform the most masterful seals, and can seal any matter, energy-based objects and even living people within another. Within objects they can create basic realms of existance, such as Obito's plane. They are able to form extremely advanced traps and locks, preform and alter Juuinjutsu and seal even Tailed Beasts. |
CLAY SPECIALIST
Tier | Perk | Description |
0 | Clay Specialist | This individual possesses a kinjutsu that allows them to freely manipulate clay into explosives. These creations are kneaded through various means around the body, and range in their construct by the amount of chakra used to create them and the skill of the user. |
1 | Dual Manipulation | With multiple manipulative "mouths" on their bodies, these individuals are able to simultaneously craft two explosives at once. |
IRON SAND
Tier | Perk | Description |
0 | Iron Sand User | This individual exhumes a strong magnetic aura around them. This unique kekkai genkai allows them to beckon iron to the will, manipulating it to their any whim. |
2 | Basic Manipulation | This individual has a basic grasp of how to control and manipulate their magnetic field. This allows them to create basic shapes, and simple projectiles at relatively close range. |
3 | Trained Manipulation | As a trained manipulator of their magnetic field, this individiual understands their magnetic field. They are able to freely control any iron they come in contact with, in addition to being able to create and control more advanced shapes and figures. Their magnetic field is medium range. |
4 | Master Manipulator (Admin) | This individual displays masterful understanding of their magnetic field. It has developed to such a degree that they have long range capabilities, and are able to freely control any iron within the field. They are also extremely skilled in controlling and manipulating highly advanced shapes and figures. |